AI Insights · Timothy · July 2025
Top 5 Educational Games Performance in Lithuania, Q2 2025
Explore the performance trends of the top educational games in Lithuania during Q2 2025, featuring data on downloads, revenue, and active users.
In the second quarter of 2025, the educational games market in Lithuania saw varied performance across the top five apps on a unified platform. Here's a closer look at how these applications fared, with data sourced from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc observed fluctuations in its weekly revenue, peaking at approximately $1.2K at the end of April. Downloads steadily decreased from 562 to 394 over the quarter, while weekly active users saw a dip from 1.1K to 959.
Edukaciniai žaidimai ALPA by ALPA Kids OU experienced consistent revenue, ending the quarter with $572. Downloads varied slightly, beginning at 926 and closing at 764.
LogicLike: Kids Learning Games from Massiana showed a decline in both revenue and downloads. Revenue started at $308 and ended at $193, while downloads decreased from 285 to 119. Active users followed a similar trend, dropping from 617 to 356.
Buddy.ai: Kids Learning Games by MyBuddy.ai had notable revenue fluctuations, reaching a high of $305 in late April. Downloads remained relatively stable, closing the quarter at 243. Active users saw minor variations, ending at 721.
Keiki Learning games for Kids from BENIPOL LIMITED experienced a slight increase in revenue towards the end, closing at $153. Downloads were low, ending the quarter at 20, while active users consistently decreased from 221 to 149.
For more detailed insights into these trends, visit Sensor Tower's platform.